The second reason is a little more speculative on our part, but it might also be to do with the load that so much data that comes from so many players with so many variables in terms of unlocks etc.
Putting everyone back to square one can really undo zergs (well, for a little while at least) and high-level players, allowing others to scramble to get their blueprints in first and really stake a claim on a server. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.A copy of the license is included in the section entitled GNU Free Documentation License. The first and most obvious reason is that it levels the playing field and stops the experience from getting stagnant for many players.
Facepunch have been known to go for well over a year before wiping blueprints.Īlso, this only applies to the PC version of the game Console Edition works on a completely different routine to its older brother.Īs to why blueprints get wiped in Rust, the answer is kind of twofold. Throughout my time Ive met hundreds of amazing and hilarious people, including the very, very strange things Ive TikTok. The next blueprint wipe in Rust will take place on Thursday, December 2nd, 2021 as part of the December 2021 update.Īs a result, players on all servers will have to relearn all of the things they can already craft by getting the blueprints all over again.īear in mind that Facepunch don’t keep to a specific schedule with blueprint wipes and that they aren’t a monthly occurrence, though more general server wipes tend to be.
That goes double for blueprints, with blueprint wipes putting everyone back to square one. Rust monsters are unable to cause direct damage, but their touch attack rusts your armor and their passive attack rusts your weapon in this way, they are similar to brown puddings. Rust is constantly updated and always changing, meaning that you can never be too sure that you know everything there is to know and have everything there is to have within the game.